Rules

Rules

YOYOS YOU CAN USE

You must use the yoyos from our official brands.

You can NOT modify the shape of the yoyo.
You can change the response pads, bearing , axles and spacers if you want.
No knock-off products.
You must get permission from the brand if you are using a prototype.
Collaboration models :
In case you are using a collaborated models of more then 2 yoyo brands all of the brand must be from our official brands.
Example : JET SET EG is a collaborated model between sOMEThING and Japan Technology – You can use it.
MUSIC
Contestants must bring your music in CD.
Prepare your preliminary round and final round CD separately.
Write down your DIVISION , NAME , ROUND on the CD.
In case of mechanical trouble, please prepare in an another music player. (ex. iPhone)
Judges may disqualify you in case your music includes too much bad words.
SCORING
How We judge :
CLICKER (TECH) + PERFORMANCE POINT
No major deduction. (deduct by Clicker only)

PERFORMANCE POINT

10 CleannessAre the trick transitions and lines of movement of the yo-yo and string, precise, efficient, and aesthetically pleasing?

10 Choreography
Is the player able to play harmoniously to the music in an unforced way and in keeping with the overall flow of the music? Does the player demonstrate a variety of music use such as bangers on obvious ques, and adjustment of speed/size of his/her tricks?

10 Overall Presentation
Does the player use their music, attire, choreography, stage-use, and body language in a constructive way to create an overall impression?

CLEANNESS

0 Player’s combos comes to a halt due to mistakes, or they look uncertain when performing maneuvers at times.

1-2 Player executes tricks in a comfortable manner.

3-4 Player executes tricks in a comfortable manner, and shows finesse during transitions.

5-6 The trajectory of the yo-yo and string during tricks are well refined and aesthetically appealing.

7-10 Every movement is aesthetically appealing. The beauty of the play is obvious and appreciable to the audience.

CHOREOGRAPHY

0 The play has no relation to the music, or music ques are clearly miss-timed.

1-2 Certain key music ques are used and timed well.

3 – 4 Certain key music ques are used and timed well, and tempo of play throughout is consistent with music tempo.

5 -6 Player uses music ques, tempo and the beat to good effect.

7 – 10 Player uses a variety of sounds, beats, tempos, and lyrics where the relationship between the music and play is clear and synchronised.

OVERALL PRESENTATION

0 No overall impression to be had from the performance.

1-2 The player is clearly aware that he/she is performing for a crowd, and conducts him/herself appropriately.

3-8 The player demonstrates: clearly defined freestyle structure, natural finesse, flair, effective stage use, and consideration of attire in relation to freestyle theme.

9-10 The player commands the stage with their performance, creating an atmosphere in the whole room which draws the crowd’s absolute attention.